Friction force of friction = weight * u.rubber-ice force_squeeze * u.pincer-human_neck > human_weight Here is a quick coefficient of friction lookup reference of some common materials you may use:
Calculating friction is often a black art. There are many situations which are hard to factor in such as surface tension, humidity, etc. But there are several sure ways to find a reasonable value to help you build your robot. The first thing you should look at is what is called the coefficient of friction. This is a dimensionless property which can be looked up for any two materials. What does this number mean? Well suppose you are standing on ice with rubber shoes and you want to calculate the pushing force required to slide across the ice. Understanding friction is also useful when designing robot pincers. If the friction is miscalculated, your robot victims would be able to escape! Now we cant have that . . . So here is how you do it. A robot pincer squeezes from both sides. So this is your force. The typical human however wants to fall down out of your robot pincers by gravity.
Material 1
Aluminum
Aluminum
Plexiglass
Plexiglass
Polystyrene
Polystyrene
Polythene
Rubber
Rubber
Rubber
Rubber
Teflon
Teflon
Wood
Wood
Wood
Wood
Wood
Wood Material 2
Aluminum
Steel
Plexiglass
Steel
Polystyrene
Steel
Steel
Asphalt (dry)
Asphalt (wet)
Concrete (dry)
Concrete (wet)
Steel
Teflon
Wood (clean)
Wood (wet)
Metals (clean)
Metals (wet)
Brick
Concrete Static
1.05 - 1.35
0.61
0.8
0.4 - 0.5
0.5
0.3 - 0.35
0.2
0.5 - 0.8
0.25 - 0.75
0.6 - 0.85
0.45 - 0.75
0.04
0.04
0.25 - 0.5
0.2
0.2 - 0.6
0.2
0.6
0.62 Kinetic
1.4
0.47
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Friday, March 14, 2008
FRICTION concepts in Automation
Posted by
NSensation
at
6:12 AM
Labels: Automation
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