Friction
Calculating friction is often a black art. There are many situations which are hard to factor in such as surface tension, humidity, etc. But there are several sure ways to find a reasonable value to help you build your robot. The first thing you should look at is what is called the coefficient of friction. This is a dimensionless property which can be looked up for any two materials. What does this number mean? Well suppose you are standing on ice with rubber shoes and you want to calculate the pushing force required to slide across the ice.
force of friction = weight * u.rubber-ice


force_squeeze * u.pincer-human_neck > human_weight
Here is a quick coefficient of friction lookup reference of some common materials you may use:
Material 1 Aluminum Aluminum Plexiglass Plexiglass Polystyrene Polystyrene Polythene Rubber Rubber Rubber Rubber Teflon Teflon Wood Wood Wood Wood Wood Wood | Material 2 Aluminum Steel Plexiglass Steel Polystyrene Steel Steel Asphalt (dry) Asphalt (wet) Concrete (dry) Concrete (wet) Steel Teflon Wood (clean) Wood (wet) Metals (clean) Metals (wet) Brick Concrete | Static 1.05 - 1.35 0.61 0.8 0.4 - 0.5 0.5 0.3 - 0.35 0.2 0.5 - 0.8 0.25 - 0.75 0.6 - 0.85 0.45 - 0.75 0.04 0.04 0.25 - 0.5 0.2 0.2 - 0.6 0.2 0.6 0.62 | Kinetic 1.4 0.47 - - - - - - - - - - - - - - - - - |
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